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The game is scored based upon how accurately the player can trigger the arrows in time to the beat of the song.
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The moving arrows meet the targets based on the beat of the song. When they do, the player presses the corresponding arrows on their keyboard or dance mat.
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The primary game type features the following game play: as arrows scroll upwards on the screen, they meet a normally stationary set of target arrows. Stepmania 5.3 is currently in closed-source alpha phase. On, sm-ssc gained official status and was renamed StepMania 5.0. A separate development team called the Spinal Shark Collective forked the bleeding edge branch and continued work on it, branding it sm-ssc. In 2010, after almost 5 years of work without a stable release, StepMania creator Chris Danford forked a 2006 build of StepMania, paused development on the bleeding edge branch, and labeled the new branch StepMania 4 beta. New versions were released relatively quickly at first, culminating in version 3.9 in 2005. During the first three major versions, the Interface was based heavily on DDR's. StepMania was originally developed as an open source clone of Konami's arcade game series Dance Dance Revolution (DDR). StepMania was included in a video game exhibition at New York's Museum of the Moving Image in 2005.
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Several video game series, including In the Groove and Pump It Up Pro use StepMania as their game engine. Released under the MIT License, StepMania is open-source free software. It was originally developed as a simulator of Konami's arcade game series Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a variety of rhythm-based game types. StepMania is a cross-platform rhythm video game and engine.